MN://WORK/msx-expert-xp800
Gradiente Expert XP-800
A procedural 3D reconstruction of a 1985 Brazilian MSX with a working emulator.
- Three.js
- TypeScript
- WebMSX
- Cloudflare

$ trace "msx-expert-xp800"
- procedural scene
- CRT signal
- emulator
- user-owned ROM
The problem
A historical computer is more than a model: its materials, controls, screen, software, and limitations are part of the object.
The constraint
The scene must stay lightweight, interactive, and honest about user-owned ROMs and third-party runtime dependencies.
The approach
Procedural Three.js geometry, a CRT treatment, a built-in original Z80 game, and browser-only user ROM handling create a working reconstruction.
The outcome
Creative engineering that treats performance, provenance, and interaction as one problem.
Next route
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